A PHYSIO-DIGITAL CALENDAR

How might we make it easier for people to streamline their daily activities?


Introverts often want de-cluttered timetables, so they could have greater control over scheduling me-time. Weekbox is designed to support introverts' practices but also allows extroverts to experience the benefits of designing for the introverts. With the "time-boxing" method in the core Weekbox will help users to schedule their week better and easier. In this project we designed a physio-digital calendar, to make time management more tangible and convinient. Often, time for self-revolving activities, me-time, are forgotten in the planning. We wanted to change this and make the users be able to better sense of how they spend their time.

Design

Design Process Physical Prototype

1. PHYSICAL PROTOTYPE WITH TIMEBOXING
The aim with the physical prototype is to help students get a better sense of how they spend their time. The boxes are thought to make users reflect on time in a new way - and that the physical interaction will make time more tangible. Built on the idea of time boxing: a time management method of allocating a fixed time within which a specific task should be completed to optimize productivity. The physical prototype consists of several magnetic boxes representing 1-2 hours slots that can be placed in your scheduling box. The different colors represent different activities such as work, me-time, and school.

Design Process Digital Prototype



2. DIGITALIZING THE PHYSICAL
Simply scan it, and you’ll easily save it in your phone.

Design Process Co-Scheduling



3. CO-SCHEDULING
Skip all the hassles for co-scheduling with your mates.



4. PRIORITIZED 'ME-TIME'
All boxes are fully customizable, but ‘ME-TIME’ boxes are necessary in your weekly schedule!



5. PRIVACY SETTINGS
When setting the details of each boxes, set the box to private if you want the plan to be private from others.

Me-Time Concept
Privacy Setting Function
Design Process Qualitative Quote

METHOD: DISCOVER, DEFINE, DEVELOP, DELIVER

We applied a double-diamond framework for the designing of the prototypes, with feedback interation in-between each stage.

DISCOVER
In order to narrow down the design brief, we started brainstorming about our personal experiences with the pandemic and researched about both empirical and psychological meaning of introverts alongside with their practices. Based on the resources we found, we chose to broadly focus on students from KTH. We then developed a pre user survey to get general insights from the user group before narrowing it down.
The pre user survey consisted of checkboxes where students could choose which matters were the most pressing, and write short comments about their answers. 20 KTH students participated in the survey, and 80% of them answered to be introverts. The results revealed the problems that students have with time management in hybrid study situation and also helped define introverts and extroverts, which was a main part in interpreting the design brief.
We further developed more qualitative user interview questions that would deeply explore KTH students’ daily lives and time management situations. A total of eight interviews were conducted with potential users. Through the interviews, we got detailed insights in what problems students face during day-to-day planning and time management.

Affinity Diagram

DEFINE
Introverts: People who need time for themselves to recharge after social events/interactions.
Extroverts: People who need less time to recharge and sometimes even gains more energy during social events/interactions.

Once the interviews were conducted, we used an affinity diagram to group common problems togethers, get an organized insight, and find key issues.
Based on the data we gathered, we created an user persona to further understand the pain points and behaviours of the users:



Persona Image
AGE: 25
OCCUPATION: Student
LOCATION: Stockholm, Sweden

BIO
Mia is a master student, and is currently on her fourth year at KTH. The classes at KTH are quite hectic with many group projects but in her freetime she likes to exercise, hang out with friends and call her parents who live in another city. Mia lives 50 minutes away from Campus and her studies are currently hybrid but she tries to go campus as often as possible to work on group projects and attend lectures. Mia plan her schedule on a weekly basis and make-to-do lists to keep track of deadlines, but still feel that it is easy to miss things and/or not having time for hobbies etc. She defines herself as an introvert and really values calm moments at home after being on campus a whole day.

MOTIVATIONS
- Mia wants to do well in her courses
- Mia wants to optimize her time
- Mia wants to spend more time on activities outside school

FRUSTRATIONS
- There is a lack of places to study at campus
- It’s difficult to keep track of school activities and deadlines
- It’s difficult to find times for group project meetings
- Long commute to campus can make it difficult to plan her time

GOALS
- Being able to keep her schedule and tasks in one place to get greater control over her time
- Having a good balance between studying and private life
- Having more time for herself and activities outside school


Design Process Image 1

To frame our design challenge before getting into the ideation phase, we used a method provided by IDEO’s Field Guide to Human-Centered Design.

What problem are we trying to solve?
Improving lives of students at KTH.

1. Design question
How can we support and encourage introvert practices, provide simplicity, and structure time management?

2. State ultimate impact
We want to support students in managing their hectic schedules.

3. Possible solutions
A better method for organizing different activities, making the scheduling of group activities easier, using time blocking method, making sure that students have a good life balance.

4. Context and constraints
Commuting time, finding a quiet place to do online meetings, difficult to find time and places for meetings.

5. Tweak design question
Problem statement: Introverts often want de cluttered timetables so they could have greater control over scheduling me-time.


> How might we make it easier for people to streamline their daily activities?

Design Process Image 2



DEVELOP
As an initial step for developing the product, each member started by brainstorming ideas on their own. The ideas were sketched on seperate post-it notes, which were later discussed with the group.

When a general idea of the product had been agreed upon, the members sketched a more detailed version, presenting their interpretation of the problem.

We defined the funcions of the products more concretely by listing potential functions that could be interpreted through what we discovered so far, and then highlighted the most valuable functions to design.
This step provided a set idea for the product, which explained what functions the product should have.

The initial idea was materialized with wireframes and simple materials. After creating the lo-fi prototypes, we evaluated the usability by observing users conducting the tasks we provided. This allowed us to see what functionalities were useful, could be added or improved and which were redundant.

Based on the lo-fi prototypes and the following evaluation, we created a hi-fi digital prototype and a mid-fi physical prototype. The protoypes were evalutated by giving users 8 differents tasks to perform.
By observing how the users behaved, performed on the tasks and listening to the their feedback we found important insights in how the prototypes could be improved for the final deliverable.

VIDEO PRODUCTION

A conceptual video was developed to show the context of interaction.

Going from a physical and digital calender together with post-its and notebooks to the WeekBox keeping everything in one place.

Exploring the enjoyment of physically interacting with your calender, being able to plan me-time and co-schedule easily with your group mates.




FINAL PHYSICAL PROTOTYPE

Final Physical Prototype




FINAL DIGITAL PROTOTYPE

Created with FIGMA and PROTOPIE.

Try out the interactive HI-FI prototype below

GALLERY

Material from the designing process and user evaluation

Supporting Image 7
Supporting Image 8


Supporting Video 4


Supporting Image 3
Supporting Image 1
Supporting Image 2
Supporting Image 9